using UnityEngine;
using UnityEngine.Video;

namespace I2.Loc
{
	public class LocalizeTarget_UnityStandard_VideoPlayer : LocalizeTarget<VideoPlayer>
	{
		static LocalizeTarget_UnityStandard_VideoPlayer()
		{
			AutoRegister();
		}

		[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.BeforeSceneLoad)]
		private static void AutoRegister()
		{
			LocalizationManager.RegisterTarget(new LocalizeTargetDesc_Type<VideoPlayer, LocalizeTarget_UnityStandard_VideoPlayer>
			{
				Name = "VideoPlayer",
				Priority = 100
			});
		}

		public override eTermType GetPrimaryTermType(Localize cmp)
		{
			return eTermType.Video;
		}

		public override eTermType GetSecondaryTermType(Localize cmp)
		{
			return eTermType.Text;
		}

		public override bool CanUseSecondaryTerm()
		{
			return false;
		}

		public override bool AllowMainTermToBeRTL()
		{
			return false;
		}

		public override bool AllowSecondTermToBeRTL()
		{
			return false;
		}

		public override void GetFinalTerms(Localize cmp, string Main, string Secondary, out string primaryTerm, out string secondaryTerm)
		{
			VideoClip clip = mTarget.clip;
			primaryTerm = ((clip != null) ? clip.name : string.Empty);
			secondaryTerm = null;
		}

		public override void DoLocalize(Localize cmp, string mainTranslation, string secondaryTranslation)
		{
			VideoClip clip = mTarget.clip;
			if (clip == null || clip.name != mainTranslation)
			{
				mTarget.clip = cmp.FindTranslatedObject<VideoClip>(mainTranslation);
			}
		}
	}
}
